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These Articles are written
by industry experts to help us understand many subjects better.
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Graphics for the web - a special Internet
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While adding text to web
pages is straightforward—just a matter of typing
it in with a product like Macromedia Contribute
or Dreamweaver—users will want to add photographs,
charts, or logos too. This isn't quite so simple.
But here are some useful tips for users that
will help them add images to their website without
wreaking visual havoc.
It's a cliché that "a
picture is worth a thousand words" but on the
web images do require much more downloading
time than text. A small 6K image is equivalent
to a thousand words, so site contributors should
use images sparingly or else risk annoying and
alienating readers as they wait for those images
to download.
Joe Gillespie http://www.wpdfd.com/ a contributor
fro the UK
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Luckily, there are ways to minimize the file sizes of web
graphics. Just like flat-pack furniture or a can of condensed
soup, images can be "compressed" so that they're small while
in transit yet are "reconstituted" to their original state
(or very nearly so) when they appear in the browser.
To compress an image file, it just needs to be saved in
the appropriate
file format; the browser does the rest. There are two
main file formats that do this, especially for web graphics;
the correct one to use depends on the image.
Before compressing an image, however, you should resize
it in an image-editing program so that it's at the final
size that it will appear on the web page. It's not a good
idea to let the browser scale images because this compromises
file size and slows down the page's display. The original
image should always start out larger than needed before
you reduce it. Enlarging a too-small image never gives good
results because the detail is just not there to begin with
and can't be generated.
Adding photographs with the JPEG format
Placing a photograph on a page requires finding something
suitable from a stock photo library. Otherwise you need
to scan an existing transparency or print, or take the photo
with a digital camera. The original image may have been
saved with any number of file formats (TIFF, PNG, PSD),
depending on your camera and software. The best file format
to use for photographs on the web is JPEG ("jay peg"), which
has the file extension .jpg. The way that the JPEG format
compresses files is quite complicated, but all you need
to worry about is the fact that you trade off image quality
for smaller file sizes. The JPEG format is a "lossy" format,
which means that some image quality is always lost in the
process of compressing the image's file size.
A high-quality JPEG image has a large file size; a low-quality
JPEG has a small size. Somewhere between these extremes
lies an optimal file size that looks virtually indistinguishable
from the original. You have to judge this point by eye.
You usually preview the image's quality in your image editing
program and make
adjustments with a slider control. As the file size
and quality lessen, unsightly blemishes ("compression artifacts")
appear in areas of flat color and around edges of objects.
When these nasties start to appear, back off on the compression
a little. When there is little or no trace of compression
artifacts, you've reached the compression limit without
compromising visual quality.
Here are some examples of what I'm talking about:
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| This file from a Photo-CD
was originally about 62K. With a medium amount of compression,
I reduced the size to a more manageable 15K. There is an imperceptible
loss of quality. |
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| This version is more
highly compressed at 6.5K but the loss of quality is evident,
especially around the edges of the clouds. |
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| At maximum compression,
the file size is about 5K but the quality is very poor. Considering
that it's only about 1.5K smaller than the previous image,
you can see how you have to balance file size and quality
just right. |
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| After you find
the ideal compression size for your photos, be sure to keep
a copy of the original, uncompressed file at hand in the editing
program's native file format. If you ever resize or resave
a JPEG file, you will add more "loss" each time, which will
make the image look worse—and probably increase the file size
too. |
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Adding flat-color images with the GIF
format
For logos or other images that contains mostly flat, non-gradating
colors (no shading, for instance), you're best off using the
GIF (.gif) format. (Some people pronounce GIF as "jiff" but
it stands for Graphic Image Format so the G should have a
hard sound, as in "graphic.") The GIF format is not suitable
for photographic images or illustrations with many subtle
color blends. In fact, the fewer individual colors in the
image, the smaller your GIF will be.
Let me show you what I mean. When saved in GIF format at
a comparable file size to the optimal JPEG image, this shot
shows how the image is "posterized" into areas of flat color;
subtle gradations are completely lost:
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| To minimize
this banding, you either have to save the file at a much higher
color-depth or else switch on "dithering," which means simulating
gradations with patterns of dots of colors already present.
This image is not only larger than its JPEG equivalent, but
it looks worse. |
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| Here's how
GIFs work. Instead of remembering the color of every single
pixel in an image, the GIF format simply counts the number
of pixels of the same color in any row. Consider, in the real
world, how more efficient it is to say "there are 12 red pencils,
5 blue pencils, and 1 yellow pencil in this box" than it is
to say "this is a red pencil, this is a red pencil, this is
a red pencil..." etc. Essentially, GIFs count the "runs" of
a single color, substituting just the total count for the
individual pixel values. This is much more efficient—and compact—than
JPEG compression.
The decision you have to make with GIFs is this: "How few
colors can I get away with?" If you scan a blue logo on
a white background and resize it to fit comfortably in the
available space on the web page, you have to select a color
depth (or bit depth) for the image. This determines how
many colors are used to display the picture. The smallest
color depth possible is two colors—a foreground color and
a background color—but this will pixelate the logo, giving
it hard, jagged edges. With four colors, edges start to
look better but they're still a little jaggy. Eight colors
make them look reasonably smooth. Using more than eight
colors for a single-color logo is unlikely to improve the
image quality perceptibly and only increases the file size
unnecessarily.
What's happening here is that the image is blending smoothly
from the blue foreground to the white background using a
number of intermediate tones of blue. Eight tonal steps
are usually sufficient but if the logo has more than one
color, it's a good idea to allow for an equal number of
steps for the other colors too. The maximum number of colors
that a GIF image can handle is 256—but a 256-color image
has a much bigger file size than one with only 8.
Time for another example. The following Jasmine logo examples
show the effect of reducing the number of colors in an image.
Although the lettering is only a single color with a smooth
edge, the logo includes a colorful parrot with subtly gradated
colors. It's vital to reproduce the flat-color lettering
and retain the subtle colors in the bird:
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| This 256-color GIF reproduces
the image very well but the file size is 4.4K. |
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| Dropping back to 128
colors makes little visible difference but gives a smaller
file size of 3.62K. |
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| At 64 colors, the image
is still perfectly acceptable and the file size has lowered
to 2.87K. This is probably the best we can do with this particular
logo. |
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| With 32 colors, at 2.37K,
the subtle color blending in the upper wing has separated
into three distinct areas. |
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| Further reduction to
16 colors reduces the subtleties even further. If you find
this flattening acceptable, this may still an acceptable representation
of the logo—and the file size is now only 1.94K. |
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| Even with only eight
colors (1.5K), the parrot is recognizable. Note also that
the lettering hasn't suffered at all. There are enough colors
to provide a smooth edge. |
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| Reduced to only four
colors, the file size is now only 1.14K but the parrot is
now very basic and the lettering takes on a nasty jagged look
because there aren't enough colors to blend it into the background
smoothly. Note that we've lost the yellow in the image. |
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| Obviously, two colors
are not enough to reproduce this image and the 0.76K file
size is ridiculously low. You can only use two colors for
simple rectangles. |
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| Saving the logo as a
JPEG of similar size to the optimal GIF (2.54K) shows how
inappropriate the JPEG format is for this kind of image. JPEGs
don't handle flat colors well. |
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Making a GIF color transparent
One thing that you can do with GIFs, and not JPEGs, is designate
one of the colors as transparent. A transparent color allows
the background to show through. This is very useful if the
web page has a textured or patterned background. Some care
is needed here, however, because if the original image sits
on a white background and is then stuck on a web page that
has a blue background, it won't look right. Since the intermediate
tones along the edge of the lettering change gradually to
white instead of blue, you end up with a white halo around
the type.
For this to work correctly, you should first place the
image in the image-editing program on its intended final
web page background color and then make that background
color transparent. If the background is a texture or
pattern, the dominant or "average" color can be used.
Here's what I mean:
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| Making the white background in this logo transparent
(left) and then putting the image on a blue background won't
work. As the soft edges of the image graduate to white, they
cause a halo on a blue background (right). |
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| Here the original
image was on a blue background that I made transparent in
the image-editing program (left), giving the correct edge-blending,
called "anti-aliasing"
(right). |
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Keeping file sizes (and page sizes)
low
Having established that you should keep individual graphic
files as small as possible, it follows that the number of
them present on a page is also an issue. If you reduce the
file size of a photograph to 10K but then place 10 of them
on a single web page, the total page size will swell to over
100K, which could pose a problem unless your site's visitors
all have broadband connections.
Under optimal conditions, which are actually pretty rare,
a 100K web page takes about 15–20 seconds to download in
the browser using a typical 56 kbps dial-up modem—which
is way too long. When pages take longer than about 10 seconds
to load, people lose interest fast and go elsewhere. A maximum
page size, including all text and images, should be in the
region of 50K (downloadable within 7–10 seconds at 56 kbps).
Less is better.
Testing the loading times of web pages on your own machine
or over the local network is never going to give you realistic
results. It's what the web surfer sees on his or her end
that counts. Before any new page goes live, view them from
a laptop or home computer that's linked to the web with
an ordinary modem. Then what you see is truly what you'll
get.
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About the author
Joe Gillespie is a new media consultant based in London.
Since 1996 he has published Web Page
Design for Designers, a site dedicated to the more creative
aspects of web design. He also designs screen fonts for
web designers, such as the classic MINI 7.
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